
#include "vertex.h"

void drawString (char *s);

/** Constructor takes x,y vertex coordinates. */
Vertex::Vertex(float myX, float myY){
	x = myX;
	y = myY;

	
}
/** Draws this vertex's coordinates to the display. */
void Vertex::Label(){

}
/** Draws this vertex's coordinates to the display using GLUT. */
void drawString (char *s)
{
	
}
